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How to use the NEW Blackmagic Camera App for AndroidHow to use the NEW Blackmagic Camera App for Android
How to use the NEW Blackmagic Camera App for Android
Переглядів 5436 днів тому
The FREE and new Blackmagic Camera App is finally here for Android. Let's dive right in an discover all features and learn the interface. Where you can change settings such as shutter speed, frame rates, resolution and view overlays such as focus peaking, false color and more. Download the Blackmagic Camera App for free from the Google Play Store: play.google.com/store/apps/details?id=com.black...
Does Unreal Engine 5 On-The-Go: MSI Prestige 16 AI Studio EVO ReviewDoes Unreal Engine 5 On-The-Go: MSI Prestige 16 AI Studio EVO Review
Does Unreal Engine 5 On-The-Go: MSI Prestige 16 AI Studio EVO Review
Переглядів 32713 днів тому
I compared the best Macbook alternative for Unreal Engine 5 artists using Windows and this is the laptop I chose. 👇 This review is NOT sponsored in any way - just my honest thoughts about my latest work companion. 🦕 Introduction of the MSI Prestige 16 AI Studio EVO - 00:00 tiedtke. intro - 00:15 Why I bought this laptop when I have a desktop RTX 3090? - 00:20 4K HDR OLED screen - 01:12 MgAl bui...
Unreal Engine 5.4 - How To Add A SPLASH SCREEN To Your ProjectUnreal Engine 5.4 - How To Add A SPLASH SCREEN To Your Project
Unreal Engine 5.4 - How To Add A SPLASH SCREEN To Your Project
Переглядів 56422 дні тому
Tired of the boring Unreal Engine 5 splash screen? Spice it up! This video shows you how to add a custom one in MINUTES! Add branding to an asset pack or a collaborative team project by tweaking the loading screen of the Unreal editor. It's quick to do, so why not?
How To Add A Custom SPLASH SCREEN To Your Unreal Engine 5.4 ProjectHow To Add A Custom SPLASH SCREEN To Your Unreal Engine 5.4 Project
How To Add A Custom SPLASH SCREEN To Your Unreal Engine 5.4 Project
Переглядів 23625 днів тому
Tired of the boring Unreal Engine 5 splash screen? Spice it up! This video shows you how to add a custom one in MINUTES! Add branding to an asset pack or a collaborative team project by tweaking the loading screen of the Unreal editor. It's quick to do, so why not? If you liked this video please consider subscribing - it's free but helps my channel grow! 💛 Here's what we're going to learn today...
Data Burn In WBP in Unreal Engine 5.4 for Editors/VFX-artistsData Burn In WBP in Unreal Engine 5.4 for Editors/VFX-artists
Data Burn In WBP in Unreal Engine 5.4 for Editors/VFX-artists
Переглядів 592Місяць тому
In this video, I'll take you step-by-step through creating your own custom data burn-in blueprints in Unreal Engine 5.4. We'll start by grabbing a stock widget blueprint from the Unreal Engine content browser. Then, we'll customize it to display exactly the information you want, like camera settings, timecode, scene number, level, focal length, and aperture - all presented in a clean and organi...
Remaking Need For Speed 4: High Stakes in Unreal Engine 5.4 - Game Dev Vlog Part 2Remaking Need For Speed 4: High Stakes in Unreal Engine 5.4 - Game Dev Vlog Part 2
Remaking Need For Speed 4: High Stakes in Unreal Engine 5.4 - Game Dev Vlog Part 2
Переглядів 8782 місяці тому
Remaking Need For Speed High Stakes (Road Challenge) in Unreal Engine 5.4. In this second part I'm briefly showcasing a new livery I've made for the Lamborghini Diablo SV German pursuit model, trying out some weather systems using Ultra Dynamic Sky plugin and learning how to customize grip, handling, suspension and drivability of the cars. About the project: I am currently engaged in learning m...
STIFF - Film made with Unreal Engine 5.4, Blender and OpenUSDSTIFF - Film made with Unreal Engine 5.4, Blender and OpenUSD
STIFF - Film made with Unreal Engine 5.4, Blender and OpenUSD
Переглядів 1,7 тис.2 місяці тому
Selected by Nvidia Digital Artist Showcase 2024. Winner of "Film of the Year - Highly Commended" and an "Technical Excellence" award at The Rookies 2023. Written & Directed by: Michael Tiedtke Music composed by: Kevin P. Holt / Artlist.io Thank you: Filmregion Sydost in Sweden Wikimedia / Louvre Museum The Metropolitan Museum of Art Visual Magic VFX for Games and Films Animated and created usin...
iClone 8.4 Tutorial - Run cycles on PathsiClone 8.4 Tutorial - Run cycles on Paths
iClone 8.4 Tutorial - Run cycles on Paths
Переглядів 4005 місяців тому
In this video you'll learn how to blend motion capture clips with a run cycle in @reallusion iClone 8.4 We're using the Amber character from the La Familia Pack. First we're going to add the first motion capture clip. In the timeline we'll continue by adding a run cycle that we blend with the first motion capture clip, aligning one of the planted feet. Then we add a second run cycles, but on th...
Nothing more than VIDEO QUALITY sample from OBSBOT Tiny 2 4K HDRNothing more than VIDEO QUALITY sample from OBSBOT Tiny 2 4K HDR
Nothing more than VIDEO QUALITY sample from OBSBOT Tiny 2 4K HDR
Переглядів 3245 місяців тому
Incredible image quality from the @OBSBOT Tiny 2 webcam. Checking out some sample footage I captured in different lighting conditions. See how the Tiny 2's 1/1.5" CMOS sensor and 4x faster autofocus keep you in focus even in dimly lit environments. This is NOT sponsored or endorsed in any way. The Tiny 2's AI auto tracking follows you seamlessly as you move around the room. Excellent vibrancy a...
Unreal Engine 5.4 - ACES Workflow to Resolve 18Unreal Engine 5.4 - ACES Workflow to Resolve 18
Unreal Engine 5.4 - ACES Workflow to Resolve 18
Переглядів 1,5 тис.5 місяців тому
In this second video, we'll dive into the benefits of working with the ACES color space and how to set it up in both Unreal Engine and Davinci Resolve. The Academy Color Encoding System (ACES) provides a standardized open framework for managing color and tone from content creation to final delivery. We'll first look at why using ACES is recommended for high-end CGI, VFX and animation workflows....
Unreal Engine 5.4 - Tonemapper and Linear RenderingUnreal Engine 5.4 - Tonemapper and Linear Rendering
Unreal Engine 5.4 - Tonemapper and Linear Rendering
Переглядів 1,5 тис.5 місяців тому
In this first video, we explore the Tonemapper component and why it's important to disable it when rendering linear EXR files from Unreal. The Tonemapper is a post-process effect in Unreal that compresses the image's dynamic range, applying a gamma curve to map the high-dynamic-range linear values to the standard-range sRGB values for output. This is helpful for real-time rendering within the e...
Using iClone 8 and AccuFace w/ OptiTrack at a AAA Studio for 3D Animated Feature FilmUsing iClone 8 and AccuFace w/ OptiTrack at a AAA Studio for 3D Animated Feature Film
Using iClone 8 and AccuFace w/ OptiTrack at a AAA Studio for 3D Animated Feature Film
Переглядів 4765 місяців тому
In today's video, I'm going to share my experience using iClone 8, AccuFace and OptiTrack for motion capture on an animated feature film. A few months ago, I decided to try integrating iClone 8 and the new AccuFace plugin by @reallusion to see if it could help us capture facial performances more easily. At the same time, my colleague already use an @OptiTrackMotionCapture system so we could rec...
How to use NOISE MODIFIERS on Unreal Engine 5.4 animation tracksHow to use NOISE MODIFIERS on Unreal Engine 5.4 animation tracks
How to use NOISE MODIFIERS on Unreal Engine 5.4 animation tracks
Переглядів 2,8 тис.6 місяців тому
In this tutorial, I'll be showing you how to create procedurally animated noise effects using the new Noise Modifier system introduced in UE 5.3. We can apply noise overrides to Float tracks to simulate things like broken light bulb flickering or car suspension on uneven terrain. Simply right click the track and select "Override with Double Perlin Noise". This allows complete control over the n...
I made an award winning short film using OpenUSD, Blender and Unreal Engine 5.4I made an award winning short film using OpenUSD, Blender and Unreal Engine 5.4
I made an award winning short film using OpenUSD, Blender and Unreal Engine 5.4
Переглядів 6017 місяців тому
𝗝𝘂𝘀𝘁 𝗯𝗲𝗰𝗮𝘂𝘀𝗲 𝘆𝗼𝘂'𝗿𝗲 𝘀𝘁𝗶𝗳𝗳 𝗱𝗼𝗲𝘀𝗻'𝘁 𝗺𝗲𝗮𝗻 𝘆𝗼𝘂'𝗿𝗲 𝗮 𝘀𝘁𝗶𝗳𝗳. 𝗧𝗵𝗶𝘀 𝗶𝘀 𝗮 𝟯 𝗮𝗻𝗶𝗺𝗮𝘁𝗲𝗱 𝘀𝗵𝗼𝗿𝘁 𝗳𝗶𝗹𝗺 (𝘄𝗿𝗶𝘁𝘁𝗲𝗻 & 𝗱𝗶𝗿𝗲𝗰𝘁𝗲𝗱 𝗯𝘆 𝗠𝗶𝗰𝗵𝗮𝗲𝗹 𝗧𝗶𝗲𝗱𝘁𝗸𝗲) 𝗮𝗯𝗼𝘂𝘁 𝗮𝗻 𝗼𝗹𝗱, 𝘂𝗻𝘀𝗼𝗹𝗱 𝗮𝗻𝗱 𝗯𝗿𝗼𝗸𝗲𝗻 𝘄𝗼𝗼𝗱𝗲𝗻 𝗺𝗮𝗻𝗻𝗲𝗾𝘂𝗶𝗻 𝗹𝗶𝘃𝗶𝗻𝗴 𝗶𝗻 𝗮𝗻 𝗔𝗿𝘁𝘀 & 𝗖𝗿𝗮𝗳𝘁 𝘀𝗵𝗼𝗽 𝗶𝗻 𝗟𝗼𝗻𝗱𝗼𝗻 𝘄𝗶𝘁𝗵 𝗮 𝗱𝗿𝗲𝗮𝗺 𝗼𝗳 𝗯𝗲𝗶𝗻𝗴 𝗮 𝗽𝗮𝗶𝗻𝘁𝗲𝗿 𝘁𝗼 𝗲𝘅𝗽𝗿𝗲𝘀𝘀 𝗶𝘁𝘀 𝗰𝗿𝗲𝗮𝘁𝗶𝘃𝗲 𝗺𝗶𝗻𝗱. 𝗔𝗹𝘁𝗵𝗼𝘂𝗴𝗵 𝗳𝗮𝗰𝗶𝗻𝗴 𝗱𝗼𝘂𝗯𝘁𝗲𝗿𝘀 𝗮𝗻𝗱 𝗶𝘀𝘀𝘂𝗲𝘀, 𝗦𝘁𝗶𝗳𝗳 𝗹𝗲𝗮𝗿𝗻𝘀 𝗵𝗼𝘄 𝘁𝗼 𝗼𝘃𝗲𝗿𝗰𝗼𝗺𝗲 𝗵𝗶𝘀 𝗱𝗶𝘀𝗮𝗯𝗶𝗹𝗶𝘁𝗶𝗲𝘀. Winner of "Film of the Year - Hi...
"Man of Constant Sorrow" Trying out AccuLips in @reallusion iClone 8 #3d #iclone #animation #ue5"Man of Constant Sorrow" Trying out AccuLips in @reallusion iClone 8 #3d #iclone #animation #ue5
"Man of Constant Sorrow" Trying out AccuLips in @reallusion iClone 8 #3d #iclone #animation #ue5
Переглядів 3618 місяців тому
Today I tried out AccuLips in iClone 8 for the first time. Basically what I did was download a part of the song Man of Constant Sorrow from the film O Brother, Where Art Thou. I uploaded this to the AccuLips feature in iClone which didn't pick up on the vocals at first, but after helping it with the lyrics it placed all words at the correct place automatically and placed visemes to drive the fa...

КОМЕНТАРІ

  • @brianflint133
    @brianflint133 День тому

    I installed this app on my Pixel 7pro. I am amazed at the amount of control of iso, shutter speed, frame rate, etc all on a mobile phone.

    • @tiedtkeio
      @tiedtkeio День тому

      It's fantastic! So happy to finally see a Blackmagic Camera app!

  • @marvinbadalanimations9182
    @marvinbadalanimations9182 День тому

    Can you animate in blender and import that in unreal ?

  • @DrBombayOfficial
    @DrBombayOfficial 2 дні тому

    Great video Michael!

  • @user-xy1rg2xl2g
    @user-xy1rg2xl2g 4 дні тому

    hi. What I'm currently trying to implement is real-time streaming in Unreal by linking OptiTrack Motive, Stretchsense gloves, and iClone8. 1. Are the motion gloves you are using Stretchsense? 2. Can I transfer OptiTrack Suit and Stretchsense gloves data from Motive to iClone8? And is it possible to stream motion capture in real time by sending data from iClone8 to Unreal Engine?

  • @ianzander5057
    @ianzander5057 4 дні тому

    thank you for the video. I find that instead of clouds as the texture, try using marble. it seems more realistic. for my plants anyways

    • @tiedtkeio
      @tiedtkeio 2 години тому

      That's great! I will try that! :D

  • @Raitan2008
    @Raitan2008 5 днів тому

    man, like a genie you have granted my wish! been looking for this for weeks! Thanks!

    • @tiedtkeio
      @tiedtkeio 2 години тому

      Haha that's fantastic! Thank you! 🙂

  • @senjiryakketsu
    @senjiryakketsu 5 днів тому

    What if we have an object with non turnable wheels to right and left like train bogies ? How we should rig it for UE ?

  • @kurthestvik7490
    @kurthestvik7490 6 днів тому

    No bitrate control, no raw, no ProRes, this is app is a joke. Maybe later.

    • @tiedtkeio
      @tiedtkeio 2 дні тому

      Haha yeah it's lacking some features, but I guess those are coming shortly. 🤓

  • @blueorange9067
    @blueorange9067 6 днів тому

    Hahaaa oh maan. It feels just like back in the day haha. AMAZING. The only thing I miss is the corvette engine rev when it goes against the railing. Other than that 100/10

    • @tiedtkeio
      @tiedtkeio 2 години тому

      Thank you!!! It's been a while since I made this and man, so many things I would redo or do differently hahah.

    • @blueorange9067
      @blueorange9067 2 години тому

      @@tiedtkeio haha it's so great to see this in HD, this is what it looked like back in the day. Good work

  • @hashtagfilmify
    @hashtagfilmify 6 днів тому

    Nice! Great overview, will download now!

    • @tiedtkeio
      @tiedtkeio 2 дні тому

      Thanks! Sounds great!!

  • @tiedtkeio
    @tiedtkeio 6 днів тому

    If you have any questions about the camera app, please let me know below! Happy shooting! 🎥🤓

  • @Shmft
    @Shmft 8 днів тому

    LIFESAVER THANKS!!

  • @MegaDarklee
    @MegaDarklee 8 днів тому

    A guy named QuantamRez is also working on a NFSHS remaster. Maybe you can try collaborating together to complete this? Good progress so far though.

    • @tiedtkeio
      @tiedtkeio 6 днів тому

      I've seen this! It makes me happy to see love for High Stakes once again! 😍

  • @kings_of_tekken6795
    @kings_of_tekken6795 8 днів тому

    thanks :) it works

  • @nathanlaidler9606
    @nathanlaidler9606 9 днів тому

    What version of the engine are you using? Somehow it doesn't work for me, very frustrating! When I key the rig, move the timeline and then key again, nothing happens.

  • @Royyst3r
    @Royyst3r 9 днів тому

    if you finish the game will you let us play it? That would make my year month and life happy :)

  • @nindza79
    @nindza79 10 днів тому

    High Stakes and Hot Pursuit II are the best. All the other newer look exactly the same (night cities with just those glowing arrows visible). Nobody could, just from the screenshot, tell if it is Underground, Most Wanted, Carbon, Heat or any of other generic-tacky-street-gangs-glowing-arrows NFS games.

  • @MrSiasman
    @MrSiasman 12 днів тому

    Nice

  • @joakimharry5203
    @joakimharry5203 12 днів тому

    I use my desktop computer to edit my projects, but maybe I should give this a try! Great review!

    • @tiedtkeio
      @tiedtkeio 12 днів тому

      That sounds great! It won't most likely replace your desktop, but a great mobile alternative. 🤓

  • @ReinaldoGonzalezreix2x
    @ReinaldoGonzalezreix2x 12 днів тому

    wow i use everyday for Unreal an Asus Strix 17 with 16GB vram and i feel it is already too little vram. doesn't that bothers your work? (probably i'm really bad optimizing). Battery life is just not a thing

    • @tiedtkeio
      @tiedtkeio 12 днів тому

      Cool! What year is your Strix 17? So far that hasn't been an issue with the scenes and projects I've worked on. I do work quite optimized overall, only loading levels I'm actively working in, not working in Cinematic mode etc so there might be a difference once I switch to heavier stuff - we'll see! 😄🙏

    • @ReinaldoGonzalezreix2x
      @ReinaldoGonzalezreix2x 11 днів тому

      @@tiedtkeio i guess 2020 model, it have a Ryzen 5900HX, 64GB DDR4 and a 3080 mobile with 16GB VRAM. It is a quite usable laptop, but i work doing cinematics for mining industry and polycounts for me are usually from 50M to 100M, so trying to render 8K panoramas or even 6K sequences can be a challenge 😅 BTW, Thanks for the Splinetool you have made. i use it every day! (and i have even modified it to add head and tail static meshes) <3

    • @tiedtkeio
      @tiedtkeio 6 днів тому

      @@ReinaldoGonzalezreix2x Yeah that sounds like it should do the trick 😄 But yeah that sounds a bit heavier than what I ran for my tests. 🥲

    • @tiedtkeio
      @tiedtkeio 6 днів тому

      @@ReinaldoGonzalezreix2x Also nice! Happy to hear that! 🤩🙌

  • @Richard-hx6mi
    @Richard-hx6mi 12 днів тому

    I've done this tutorial a few times hoping that I had missed something, but I can't get my passes to show up in nuke. The names are there but the passes aren't showing. Anyone know why that may be?

  • @kenomy2160
    @kenomy2160 13 днів тому

    Loved this. I'm a bit late, but is there any chance that you could do a tutorial to rig a truck with a trailer ? :)

  • @tiedtkeio
    @tiedtkeio 13 днів тому

    Do you have this laptop? What do you use to edit your Unreal Engine 5 projects?

  • @alfonsootanes6653
    @alfonsootanes6653 13 днів тому

    Awesome job well done. 🙌

    • @tiedtkeio
      @tiedtkeio 2 години тому

      Thank you so much Alfonso!!

  • @abduvosittulanov2360
    @abduvosittulanov2360 14 днів тому

    massive thanks to you bro, ))))

    • @tiedtkeio
      @tiedtkeio 12 днів тому

      Happy to help! Thanks for watching my videos! 😄🙏

    • @junaidmalagi6827
      @junaidmalagi6827 10 днів тому

      does this work in ue 5.4.2

  • @mitchdavies5542
    @mitchdavies5542 15 днів тому

    Fantastic tutorial! Using this for one of my school projects, thank you

    • @tiedtkeio
      @tiedtkeio 12 днів тому

      That's great Mitch! Hope you'll get an A+ 🤓🤘

  • @isaakd881
    @isaakd881 17 днів тому

    The NFS series needs to go back to its roots. Great Job!

  • @isaakd881
    @isaakd881 17 днів тому

    Also, my favorite need for speed game

    • @tiedtkeio
      @tiedtkeio 12 днів тому

      Nice! Yeah same. Favorite game overall probably. 🤓🤘

  • @BrettSimms
    @BrettSimms 17 днів тому

    This video was a life saver. Thanks.

    • @tiedtkeio
      @tiedtkeio 12 днів тому

      Haha that's fantastic to hear! Thank you for watching! 🙂

  • @_blender_man_
    @_blender_man_ 18 днів тому

    Wow! Very interesting! Especially slow mo effect setup 👍🏻 thanks

  • @ArthurBaum
    @ArthurBaum 20 днів тому

    Very helpful. What if you have a master sequence with various subsequences though? How do you display the name of the subsequence?

  • @robot_collective
    @robot_collective 20 днів тому

    I know nothing about how to build this supermagic lens stuff but THANK YOU for sharing them for free with us! <3

    • @tiedtkeio
      @tiedtkeio 6 днів тому

      It's my pleasure, thank you for watching my videos! 🤓🙏

  • @Nangalad
    @Nangalad 21 день тому

    Oh man, you got me here. My fav old time game and fav. all the time music at the same time :D I feel you with the remake. Im trying to do for myself a remake of WoW, Mass Effect and NFS 3, but that is a veeeery looooong way to finish. I guess i will finish while beeing on retirement ;P

    • @tiedtkeio
      @tiedtkeio 6 днів тому

      Haha! Well I wish you the best of luck, you'll get there! 🙏

  • @APPIA-Pau
    @APPIA-Pau 21 день тому

    Amazing asset! Works wonders for virtual production postproduction goodies. It would be ideal to have the Canon series, specially the FDD one!

  • @brunskiy
    @brunskiy 21 день тому

    SplineCraft PRO plugin is available in the Marketplace - it also solves all these problems.

  • @DesignsbyDonBrown
    @DesignsbyDonBrown 21 день тому

    Could I use something similar to this to rig a person in a wheelchair?

  • @fractalalpaca9027
    @fractalalpaca9027 23 дні тому

    thank u brother

  • @richardchipstick235
    @richardchipstick235 24 дні тому

    Please can you tell me if your original Anamorphic Cinema Lens Kit will work in UE5.4.2 which I have just upgraded to today, but sadly the Lens folder I used to add to the project's Content won't import, it keeps on saying 'Failed to Import', I have used the lens in previous projects and everything works amazing well. Do I have to upgrade to Version 2, and does Version 2 work in UE5.4.2. Thank you very much, really hooked on these Anamorphic Lenses of yours.

  • @kunalbiswas3936
    @kunalbiswas3936 25 днів тому

    Can u please tell how to remove the default undergarments from the metahuman 😊

    • @tiedtkeio
      @tiedtkeio 22 дні тому

      Sure, I will just have to download a metahuman myself so I'm certain I'm correct when giving an answer. I'll have a look! 🤓

  • @dannydadiwang
    @dannydadiwang 25 днів тому

    Hi, would transparency work for UE5.4? I have been trying to render using stencil layers but my translucent materials is appearing on all my stencil layers

  • @tiedtkeio
    @tiedtkeio 25 днів тому

    Just a quick and easy one today, working on other more interesting and longer videos haha. 🙏😅

  • @shashwatkauraw8085
    @shashwatkauraw8085 26 днів тому

    Wonderful video. Thanks for the information

  • @EthanCasner
    @EthanCasner 26 днів тому

    Title specifically says "how to use X" and right off the bat you're clicking around adding points willy nilly without explaining how to even do it. Ended up just having to go back to doing dozens of google searches to find out basic functionality. No information on how to actually automate the movement of the camera along the rail in the manual mode to a sequence. Pretty much the first thing any cinematographer is going to want to do with it.

  • @sdutango
    @sdutango 26 днів тому

    Wow.. ea should hire you

    • @tiedtkeio
      @tiedtkeio 2 години тому

      Haha thank you!

  • @rheumakai86
    @rheumakai86 26 днів тому

    So much love into detail. Perfect!

  • @TheMINDL3SSGamers
    @TheMINDL3SSGamers 26 днів тому

    Started another TUT on animation vehicles with a cameraRigTrail, didn’t have the right type of mesh, or a control rig, but this video helped me create one, now I just have to Create a new mesh for the destructible version

  • @vger2
    @vger2 29 днів тому

    Thanks again for this. It worked great for adding the "hovering camera drone" look where they often drift in location/rotation. I found Location frequencies were best around the 0.1 to 0.3 range with amplitudes in the 50 to 150 range. For rotation (pitch, roll, yaw) frequency values of 0.1 to 0.3 but MUCH less in amplitude (because values are in degrees) so somewhere in the 1 to 2 range. Hopefully a decent starting point for those searching for a similar look.

  • @vger2
    @vger2 29 днів тому

    Rare, that a UA-cam search lands me on a video that is exactly what I needed, wasting very little time revealing the answer and providing just enough depth to show me how to apply it to my particular situation and be on my way. Thank you, sir. I'll throw you a thumbs up and a sub for that.

    • @tiedtkeio
      @tiedtkeio 6 днів тому

      Man that's awesome! Really great to hear that. Thank you! 🤓🙏

  • @DChap
    @DChap Місяць тому

    These look great! Can they be used for realtime or are they intended for cinematic/ renders?

  • @contatoseemailsdenegocios7807
    @contatoseemailsdenegocios7807 Місяць тому

    Eu sobrevivi pra ver essa proeza!